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RIP battle.no
26 February 2012 - 20:55
Battlefield 3 - Myth Busting
07 December 2011 - 02:02
Have EA/DICE screwed us over - again?
02 November 2011 - 03:05
BF3 Multiplayer Map List
18 October 2011 - 00:41
BF3 Multiplayer Game Modes
15 September 2011 - 18:30
BF3 Unlocks
06 September 2011 - 13:34
VBORS v 2.0
04 September 2011 - 00:09

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RIP battle.no

Icon 26 February 2012 - 20:55 Views: 3,141 - No Comments

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This was posted tonight on battle.no:

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Battle.no is closing all activities effective from the 1st of March, we are very sorry to convey such bad news and we are sorry we where not able to share this information sooner, but the leadergroup was working on some solutions up to the very end.

The last year has been turbulent for our community and the leadergroup has been working to keep battle.no going, though there has been difference in opinions on how we should go forward, we finally had to accept that battle.no is not viable any longer. At the beginning of 2011 we put all our hopes in Battlefield 3 and for this game to spawn new activity at the servers and forums, but sadly this is apparently not what happened. Due to lack of activity and interest in battle.no, we have now lost our host of the forums and portal. Practically this means we have no communications with our admins or the public in general, and we discontinue all of our services at battle.no.

So this is the end of over 6 years of gaming in a Norwegian and European FPS community, created by gamers with a common interest of bringing the joy of multiplayer gaming to everyone. We hope you look back at some very memorable moments at TV2 servers and a special open community at battle.no, where everyone was welcome. Battle.no was built on voluntary work done by gamers, so thanks to all of you that put your time and efforts in making battle.no what it was. It has been a remarkable 6 years by gamers - for gamers.


The webpage/community is closing down but I have not heard anything about the servers.

//RatedF

Battlefield 3 - Myth Busting

Icon 07 December 2011 - 02:02 Views: 4,460 - No Comments

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The YouTube-user "Fhrope" have with the help of some friends made 6 (so far)
videos where they bust some common and some uncommon myths about BF3.

Enjoy:












Have EA/DICE screwed us over - again?

Icon 02 November 2011 - 03:05 Views: 3,518 - No Comments

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Battlefield 3 lead platform 'switched to consoles' mid-development
DICE moved focus from PC to meet release date, reveals GM

Battlefield 3's lead development platform "switched" to consoles in mid-production,
DICE GM Karl-Magnus Troedsson has confirmed.
The DICE boss shared the news in the latest issue of PSM3, where he revealed that despite Battlefield 3 looking very much like a shooter designed for advanced PC hardware, the latter stages of Battlefield 3's construction lead on PS3 and Xbox 360 in order to meet release on time.

"We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release," Troedsson confirmed.

"Our ambition at DICE is to use the power of each individual platform to get the most out of the game," he added.

"In the case of the PS3... I understand that if you compare it to a high-end PC, it's not going to look as good. But if you compare it to other games on the PS3, including other games we've done previously, I have to say I'm very happy with how it looks.

"Hopefully people will agree when they look at it in the same way."

EA previously said it lead development on PC because that audience "has been the one complaining."
The DICE boss shared the news in the latest issue of PSM3, where he revealed that despite Battlefield 3 looking very much like a shooter designed for advanced PC hardware, the latter stages of Battlefield 3's construction lead on PS3 and Xbox 360 in order to meet release on time.

"We said originally that the PC was the lead SKU of the game, but in mid-production we switched to console as lead platform to make sure we could get all the versions done for release," Troedsson confirmed.

"Our ambition at DICE is to use the power of each individual platform to get the most out of the game," he added.

"In the case of the PS3... I understand that if you compare it to a high-end PC, it's not going to look as good. But if you compare it to other games on the PS3, including other games we've done previously, I have to say I'm very happy with how it looks.

"Hopefully people will agree when they look at it in the same way."

EA previously said it lead development on PC because that audience "has been the one complaining."

As one of the users @ EA's forum said:

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I think the reason people are getting lalalalaed off is based on the fact that they blatantly lied to their consumers and led them to believe that the end product was something completely different than what it turned out to be.

If you are going to state first and foremost that the game you are creating is a Console game that will be ported to PC, then state that. But don't blatantly mislead everyone by stating "We created this game with the intent of PC being the lead platform", and then stick by that statement time after time again.

This is the exact reason companies go belly up: They lie about their products and they manipulate their base to the point that, at the end of the day, they have neither their base, or the crowd they are aiming to attract.

I'm damn glad I didn't waste my money pre-ordering this garbage piece of lalalala game.

It's sad that the gaming industry has come to such a point that personal gains trumps consumer satisfaction.

It is extremely sad. This game showed so much promise and had the potential to be one of THE defining games mentioned with the likes of Goldeneye 007, Zelda and even Call of Duty 4. But instead it will be known as a game that was played the first few months, then completely tailed of after the release of MW3.

Good job DICE, MW3 Fans don't care about you, because to them you are a quick fix for their next high. and now alot, if not most, of the Battlefield players are saying you can go lalalala yourself.

Mission Accomplished



Well - they did it on BC2 and now it seems they have done it again on BF3:
Despite the fact that BF3's executive producer was claiming earlier that the mistakes
they had done on BC2 would not be repeated on BF3 they have taken a game that could
have been great on PC and just ported it to PC from console.

Will they never learn?

It's not rocket-science - they had the best base for a brilliant game in their hands - BF2
but instead they give us a game that has a million more or less useless unlocks/gadgets,
helis/jets that become impossible to fly if someone hits it with something bigger than a pistol
and big spacious maps - with all the flags clustered at the center.

Personally I do not believe that BF3 will have the same appeal to the masses
over time as BF2 had...for that it just feels a bit "off" - more like BC3 and not BF3


//RealB

Source:
http://www.computerandvideogames.com/324517/battlefield-3-lead-platform-switched-to-consoles-mid-development/
http://forums.electronicarts.co.uk/battlefield-3/1450211-battlefield-3-lead-platform-switched-consoles-mid-development.html

BF3 Multiplayer Map List

Icon 18 October 2011 - 00:41 Views: 4,857 - No Comments

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WORKING TITLE> FOREST
DICE INTERNAL DESIGNATION> MP007
SUPPORTED GAME MODES> ALL
BRIEF> VEHICLE WARFARE IN LARGE VALLEY

FICTION> A RECON RUSSIAN FORCE HAS SET UP CAMP ON THE TURKMENISTAN SIDE OF THE IRANIAN BORDER AND PROCEEDED TO TAKE OVER THE HEAVILY BUILT UP BORDER CHECKPOINT.

DESIGN THOUGHTS: Caspian Border was meant to encapsulate the classic Battlefield all-out vehicle warfare gameplay, and also to be a lush and green contrast to the more urban and desert maps in Battlefield 3. The border control splitting the map in two was introduced to add an interesting break both visually and gameplay wise in the otherwise beautiful and open landscape. Caspian Border is one of the obvious map choices if you are after the full vehicle experience, as base distances are generally too long to cover by foot. Pretty much every type of vehicle is available in this map.



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WORKING TITLE> BASEJUMP
DICE INTERNAL DESIGNATION> MP013
SUPPORTED GAME MODES> ALL
BRIEF> FIGHTING IN WINTER MOUNTAINS

FICTION> A RUGGED MOUNTAIN AREA PLAYS A MAJOR ROLE IN DECIDING WHETHER RUSSIAN OR U.S. TROOPS ARE SUCCESSFUL IN COMBAT OPERATIONS IN THE SECTOR, AS THE AREA IS HOME TO KEY RADAR INSTALLATIONS.

DESIGN THOUGHTS: Damavand Peak, internally known as Base Jump, is built on the idea that we want players to be able to base jump, and features our most extreme height differences ever in a Battlefield map. Attackers in Rush and Squad Rush will start high up on a mountain ridge above a mining facility. The only way down into the valley is to somehow make the 500 meter descent. The further the attackers progress in the map, the more vehicle warfare will be present. There is also a large tunnel section dug into the mountain side at the bottom of the map, and the view when you look up at the starting location is spectacular.



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WORKING TITLE> BAZAAR
DICE INTERNAL DESIGNATION> MP001
SUPPORTED GAME MODES> ALL
BRIEF> TIGHT URBAN COMBAT

FICTION> THE BATTLE FOR CENTRAL TEHRAN HAS REACHED ITS SECOND WEEK, AND WHAT WAS EXPECTED TO BE OVER WITHIN DAYS NOW CONTINUES AS RUSSIAN AND U.S. FORCES CLASH FOR CONTROL OVER THIS ANCIENT CITY.

DESIGN THOUGHTS: We knew we wanted to do something very urban in the city center of Tehran. The fiction has you coming in two weeks after fighting started, so the tight and narrowly built city has a great deal of destruction already when you spawn into the game. Grand Bazaar is a classically mirrored map where both sides have very similar pathways, sideways, and possibilities to traverse heights to get a better view of the action. It’s a very short range close quarter combat map where shotguns tend to be favored



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WORKING TITLE> KHARG
DICE INTERNAL DESIGNATION> MP018
SUPPORTED GAME MODES> ALL
BRIEF> AMPHIBIOUS ASSAULT

FICTION> KHARG ISLAND IS IRAN’S BIGGEST OIL EXPORT TERMINAL. IF THE U.S. CAN STAKE CONTROL OVER THIS ISLAND, IT WILL DENY THE RUSSIANS CRITICAL ACCESS TO IRANIAN OIL RESERVES.

DESIGN THOUGHTS: Kharg Island is our second map with boat gameplay. Thematically it’s representing an assault against Kharg island in the Persian sea, an industrialized island not far from the Iranian coast. The map is slightly more focused on vehicles with longer distance between flags than for example Noshahar Canals. In the Rush game mode, the beach assault begins on the coastline with a well-defended beach you need to break through to create a beachhead for further attacks on the island, before it opens up wider in the later part of the map.



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WORKING TITLE> CANALS
DICE INTERNAL DESIGNATION> MP017
SUPPORTED GAME MODES> ALL
BRIEF> MIXED COMBAT IN INDUSTRIAL SETTING

FICTION> U.S. MARINES LAUNCH A STRIKE ON A MAJOR HARBOR BY THE NOSHAHR CANALS ON THE IRANIAN COAST. THE STRATEGICALLY IMPORTANT PORT ALLOWS FOR DEEP WATER VESSELS TO OFFLOAD ESSENTIAL MATERIALS.

DESIGN THOUGHTS: When we set out to do Noshahr Canals, we wanted to contrast the urban and rural with something more industrial. So we set Noshahr Canals up as an industrial harbor, featuring a mix of infantry, land vehicle, and boat gameplay. The attackers in Rush start out on an carrier ship and can reach the beachhead by amphibious vehicles, boats, and helicopters. All of the bases on the map have an industrial theme but still have different styles, like a train yard, dry dock, or airfield. Compared with the larger vehicle maps in the game, this allows for tighter infantry combat.



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WORKING TITLE> OILFIELDS
DICE INTERNAL DESIGNATION> MP012
SUPPORTED GAME MODES> ALL
BRIEF> ALL-OUT DESERT WARFARE

FICTION> U.S. AND RUSSIA LAUNCH LARGE-SCALE ASSAULTS TO CONTROL IRAN’S BIGGEST SOURCE OF OIL. SECURING THIS AREA WILL OFFER FULL CONTROL OF THE SECTOR AND ITS KEY FACILITIES.

DESIGN THOUGHTS: One of our largest and most vehicle-friendly map, Operation Firestorm is the classic Battlefield gameplay taken to the extremes. Size-wise, and with some puzzle skills, you could actually place three Atacama Deserts -- one of the largest maps from Battlefield: Bad Company 2 -- within the playable area of Operation Firestorm. This is a wide-open desert map where the burning oil fields in one direction are contrasted by clear blue sky in the other direction. Construction sites dotting the area bring interesting possibilities for infantry to hide in elevated positions, spot vehicles, and take them down by mortar or RPG.



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WORKING TITLE> METRO
DICE INTERNAL DESIGNATION> MP015
SUPPORTED GAME MODES> ALL
BRIEF> INFANTRY FOCUSED COMBAT IN SUBWAY

FICTION> HEAVY FIGHTING IS EXPECTED AS U.S. FORCES PUSH TO SECURE THE FINANCIAL DISTRICT IN CENTRAL PARIS. RUSSIAN ANTI-AIR EMPLACEMENTS IN CHARDONNAY PARK ARE LIKELY TO BE THE FIRST TARGET.

DESIGN THOUGHTS: Operation Métro is the map from E3 and the Open Beta, so some of you are familiar with it already. It is a map that perfectly illustrates that we want to take our players on a journey. Especially in Rush, you can see how Operation Métro is almost three maps within one: You start out in a lush park, then move into a bombed-out section of the subway tunnels, to finally emerge in a dense urban environment outside the Paris stock exchange. It’s a map that asks you to constantly adapt your class and load out for the diverse situations you will find yourself in.



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WORKING TITLE> PARIS
DICE INTERNAL DESIGNATION> MP011
SUPPORTED GAME MODES> ALL
BRIEF> VEHICLE/INFANTRY COMBAT IN DOWNTOWN PARIS

FICTION> THE AMERICAN INVASION OF RUSSIAN OCCUPIED PARIS IS IN FULL MOTION. THE UPSCALE AREA IN THE 7TH DISTRICT OF PARIS SERVES AS THE BATTLEGROUND.

DESIGN THOUGHTS: Seine Crossing has two sections of Paris split in the middle by the river Seine. Seine Crossing has a number of larger roads for vehicles to patrol, while infantry can sneak through tight alleyways and climb staircases to reach second or third levels inside buildings to reach a better tactical position – unless the enemy takes down the building facades. The final M-COM stations in Rush are placed inside a bank building, which is the largest indoor environments of this map and forces the attackers to slightly change tactics.



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WORKING TITLE> HIGHWAY
DICE INTERNAL DESIGNATION> MP003
SUPPORTED GAME MODES> ALL
BRIEF> INFANTRY FIGHTING IN TIGHT CITY STREETS

FICTION> A FIGHT FOR CONTROL OF ACCESS ROUTES NEAR TEHRAN. U.S. FORCES MAKE A PUSH FROM THE HILLS UNDER COVER OF DARKNESS WHILE RUSSIANS HAVE SET UP DEFENSIVE POSITIONS ALONG THE MAIN ENTRANCE POINTS.

DESIGN THOUGHTS: One of the inspirations for this map was a photo of a night time skyline of Tehran which now is basically the same vista that is available in the game. You start up on the hills above the city outskirts and eventually work your way into town. This atmospheric night-time map, where you can see rockets lighting up the sky, has a balanced mix between vehicle and infantry focus. It plays length-wise and starts semi-open with plenty of room for vehicles, but ends on a much more urban and tight note with less focus on vehicles and more on infantry.

//RealB

Source: http://www.battle.no

BF3 Multiplayer Game Modes

Icon 15 September 2011 - 18:30 Views: 3,481 - No Comments

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In Battlefield 3, all maps adapt to the five multiplayer game modes available at launch. Read on for the full breakdown of every multiplayer mode in the game, plus details on how you can tweak each match to suit your personal tastes even further.

Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play.

Team Deathmatch
Availability: On all 9 maps
Players: 24 (12 vs. 12)
Focus: Team Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The team that reaches the set kill number first is declared the winner

Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved.

Squad Deathmatch
Availability: On all 9 maps
Players: 16 (4 squads of 4)
Focus: Squad Based Infantry Combat
Goal: Eliminate a set number of enemy combatants
Winning the game: The squad that reaches the set kill number first is declared the winner

Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner.

Rush
Availability: On all 9 maps
Players: 24/32 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners.

As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans.

If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are:
* You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm.
* If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it
* If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow

Squad Rush
Availability: On all 9 maps
Players: 8 (4 vs. 4)
Focus: Squad Based Infantry Combat
Goal: Attack/defend M-COM stations
Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)

Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills.

To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings.

Conquest
Availability: On all 9 maps
Players: 24/32 or 64 (Console/PC)
Focus: Objective Based All-out Warfare
Goal: Capture and Hold Flags
Winning the game: Deplete opposing team’s tickets

Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses.

Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts.

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Tweak your game with Hardcore and Infantry Only settings
Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare.

Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills.

You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements.

There is something for everyone in Battlefield 3’s adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet.

//RealB

Source: http://www.ea.com

BF3 Unlocks

Icon 06 September 2011 - 13:34 Views: 3,716 - No Comments
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Battlefield 3 has '10 times more unlocks than Bad Company 2'
Game "will be the deepest shooter in DICE history"

Battlefield 3 players will be treated to ten times as many unlocks as they were in Bad Company 2.
That's according to a post on the Battlefield 3 blog, which details all the different bits and pieces fans will be able to snap up during their time with developer DICE 's "deepest shooter" yet.

"Battlefield players are among the most loyal out there," says the blog. "Our games are literally played for years by our hardcore fans, and we want to actively support that. There should always be something left to achieve in Battlefield 3.

"Compared to Battlefield: Bad Company 2, Battlefield 3 will have more than 10 times the hardware unlocks spread over weapons, weapons attachments, gadgets, and a huge unlock tree for vehicles alone."

That's not all though. There will also be a string of medals, ribbons and service stars doled out to the most skilled soldiers who capture the most bases in one round, keep vehicles in mint condition and revive fallen team-mates.

"Even if you hit the max rank, there is always more glory to strive for with the new concept of Service Stars that we are introducing in Battlefield 3," the post continues.

"Keep playing and you will be eligible for even further promotion by getting Service Stars added to your weapon skill badge, your vehicle, your kit, and your overall rank.

"Any time your kill card is displayed, everyone will see exactly how experienced you are with your current equipment. The ultimate bragging right would be for a player to be awarded the rank of Colonel with 100 Service Stars attached, and to have 100 stars in all weapons, kits, and vehicles. "Getting there will be a massive task - consider that a challenge!"

Rounding it off are weapon upgrades that are specially tailored to different objectives, maps and situations. Of course, the other incentive to keep on battling away is Battlefield 3's Battlelog, which provides a detailed account of all your online gameplay stats.

Battlefield 3 unlocks will take 100 hours to collect
Prepare for a long war

If you're aiming to hit 100 percent on Battlefield 3 then you'd better quit your job before it arrives on shelves.
When asked on Twitter how long it would take to complete a kit on average, Battlefield 3's senior gameplay designer Alan Kertz replied with the following:

"If you unlock every weapon, every gadget, and every unlock for every weapon... something like 100 hours."

That's a pretty big number for the whole game and a ridiculous amount of time needed to complete a single kit so we're guessing Kertz was talking about unlocking everything.

And that's just the weapons and gadgets. It's already been confirmed that Battlefield 3 has 10 times the amount of unlocks as Battlefield 2 including "a huge unlock tree for vehicles alone."

There are also medals, ribbons and service stars to pick up as awards for skill and generally top notch soldiering.

//RealB

Source: http://www.computerandvideogames.com

VBORS v 2.0

Icon 04 September 2011 - 00:09 Views: 3,220 - No Comments
Velcome to VBORS v 2.0

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With a lot of help from mr_roberto we proudly present VBORS v 2.0
You will see that we have implemented new features on the site (like this news-section)
and there will probably be added others in the future.

The graphics will most likely change over time - like icons, logo, colors and so on
so feel free to let us know what you think

//RealB


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